Early Access field guide · current task before generic strategy
Know what to do next before the colony stalls.
If the tutorial, colony jobs, research, crafting, and combat all compete for attention, start with the task blocking you now. The guide separates current official facts from developer replies, player reports, and Prologue-only behavior.
Survive the context switching
A short sequence for controls, colony work, research, crafting, and the first expedition.
Start the route →02 · STUCKTrace what your task depends on
Turn “I can’t continue” into a specific worker, resource, blueprint, gear, or squad check.
Diagnose blocker →03 · STOPPINGExit without pretending the save UX is clear
Separate historical developer guidance from what must be confirmed in the current build.
Check save evidence →Why this exists
Current Steam feedback repeatedly describes unclear pacing and menus while switching between tutorial, management, crafting, research, and combat. These pages organize those transitions instead of adding another broad “beginner tips” list.