Freshness control · official changes only
Patch status: what can make a guide stale
Use this page before trusting a build order, capture claim, or setup guide written for the Demo or Prologue.
Early Access · patch-sensitiveChecked 2026-08-12
| System | Officially observed change | What to re-check in a guide |
|---|---|---|
| Capture | Elite and boss capture became harder; soldiers stop attacking marked capture targets. | Success claims, squad behavior, target priority. |
| Combat | Boss health and allied damage behavior changed; melee kill ammo guidance was added. | DPS comparisons, ammo routes, boss advice. |
| Colony jobs | Auto-assignment prioritizes higher relevant stats. | Manual assignment steps and worker ratios. |
| Progression | Dash Jump and Weak Point Marking unlock timing changed. | First-hour order and mission prerequisites. |
| Interface | Fullscreen UI pauses automatically; crafting time and tutorials became more visible. | “Hidden” information and workaround steps. |
| Stability | Save protection was improved; several reward/drop issues were fixed. | Bug workarounds and lost-progress warnings. |
Freshness test
If a page has no build/date, mentions Earth From Another Sun without explaining the rename, or states a precise capture/economy value without direct evidence, treat it as a lead. Return to the game and verify before acting.