Symptom-first troubleshooting · no guessed ratios

What am I missing? A task dependency navigator

Select the sentence closest to your problem. The answer is a check order, not a promise that one patch-sensitive number fixes every colony.

Early Access · patch-sensitiveChecked 2026-08-12
I cannot…Check in this orderStop when
Staff a jobJob exists → eligible adult exists → current auto-assignment → relevant stat → competing essential jobThe job shows an assigned adult and production state.
Build or craftCorrect menu → blueprint unlocked → research complete → required resource → placement/capacityThe recipe becomes actionable rather than merely visible.
Start an expeditionObjective selected → ship/squad capacity → soldiers assigned → weapon and ammo → healingThe departure control shows a ready state.
Survive the expeditionReserve ammo → melee ammo recovery → healing → squad condition → retreat/return routeYou can complete the next encounter without consuming the full reserve.
Capture a targetTarget eligibility → marked state → allied fire behavior → target health/state → current elite/boss difficultyAllies stop attacking the marked target and capture resolves.
Progress researchResearch prerequisite → appropriate facility/job → input resource → queue/state → expected unlockThe correct project is actively progressing.

Still stuck?

Record the exact task text, menu, disabled control, visible resource counts, and current patch date. That evidence is more useful than “the game won’t let me” and makes a future guide correction reproducible.